
Wuthering Waves · Build Guide
Best weapons, echoes & teams
Updated
Edge of Life and Death
While in the Yin Vessel state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Drink Soul Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Drink Soul Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.
While in the Yang Font state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Devil's Bane Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.
Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
While in the Yin Vessel state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Nether Dive restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 4.
While in the Yang Font state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Light Watch restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 4.
While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Malevolent Encounter
While in the Yin Vessel state, Resonance Skill - Encroaching Yin is available, which deals Fusion DMG. Resonance Skill - Encroaching Yin can be cast in mid-air.
While in the Yang Font state, Resonance Skill - Scorching Yang is available, which deals Fusion DMG. Resonance Skill - Scorching Yang can be cast in mid-air.
Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s or until one of the following conditions is met: switching to another Resonator; switching to the Yin Vessel or Yang Font state; casting Resonance Skill - Netherworld Traverse or Resonance Skill - Afterlife's Guide.
While in the Yin Vessel state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Netherworld Traverse restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Afterlife's Guide, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Afterlife's Guide restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Burial of Thousand Souls
Resonance Liberation - Burial of Thousand Souls can be cast in mid-air close to the ground. Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting 100 points of Fire of Life. Gain the following effects after casting this skill: if Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP; gain 200 points of Qi; gain 3 stacks of Wayfarer's Mark; enter the Yinghuo state for 15s.
Max 3 stacks. Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 200 points of Qi and reduces 1 stack of Wayfarer's Mark. This effect lasts for 15s.
Dealing damage with Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander summons Chimei Wangliang to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. All Fire of Life will be removed as Yinghuo ends.
Question the Tombs
Attack the target, dealing Fusion DMG. Consume and convert all Ghost Shroud to equal stacks of Fortune in Disguise. Casting Question the Tombs restores 100 points of Qi. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Max 50 stacks. Each stack of Fortune in Disguise grants additional Fusion DMG Bonus based on Jingran's Max HP: for every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of Fortune in Disguise. Switching to another Resonator ends the effect.
Max 50 points. When Jingran gains a Shield, he gains 1 point of Ghost Shroud. This effect can be triggered once every 0.5s.
Rising Fortune and Ebbing Evil
Deal Fusion DMG equal to 795% of Jingran's ATK.
Hark the Dust
Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm.
For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
While Jingran is in the Yinghuo state, if he is the active Resonator in the team, he gains an unstackable Shield equal to 0.8% of Max HP + 350 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
Trace the Vestige
Upon entering combat, if Jingran's Ghost Shroud is below 25 points, restore it to 25 points. This effect can be triggered once every 4s. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 2 points of Ghost Shroud. This effect can be triggered once every 0.5s.
Upon entering combat, Jingran gains Fixation. This effect can be triggered once every 4s. Casting Outro Skill - Rising Fortune and Ebbing Evil grants Fixation. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 15 points of Ghost Shroud and removes Fixation.
Tune Break: Broadblade
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in Yang Font, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Upstream Along Santu
Jingran switches between the Yin Vessel and Yang Font states by casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. Jingran is in the Yang Font state by default.
When Jingran holds 300 points of Qi while in the Yin Vessel state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Soul Raid, dealing Fusion DMG. After casting Heavy Attack - Soul Raid, Jingran switches to the Yang Font state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
When Jingran holds 300 points of Qi while in the Yang Font state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Stardome Meander, dealing Fusion DMG. After casting Heavy Attack - Stardome Meander, Jingran switches to the Yin Vessel state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. Heavy Attack - Stardome Meander can be cast in mid-air.
Max 300 points. Casting Basic Attack - Drink Soul Stage 3, Basic Attack - Drink Soul Stage 4, Basic Attack - Devil's Bane Stage 3, or Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi. Casting Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, or Intro Skill - Question the Tombs restores 100 points of Qi. Casting Resonance Liberation - Burial of Thousand Souls, or casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander with Wayfarer's Mark, restores 200 points of Qi.
Max 100 points. Casting Resonance Liberation - Burial of Thousand Souls grants 100 points of Fire of Life. All Fire of Life is cleared when Yinghuo ends. While in Yinghuo, if Fire of Life is not at 0 points, casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander consumes 25 points of Fire of Life, and the DMG Multiplier of that Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased based on Jingran's Max HP: the DMG Multiplier is increased for every 1000 points of Jingran's Max HP over 25000. Up to 25000 points of Jingran's Max HP count towards this effect.
Nether to Light
Jingran's DEF is fixed at 0. Jingran gains Incoming Healing Bonus based on Max HP: for every 1000 points of Max HP, Jingran receives 6.2% Incoming Healing Bonus, up to 310%. Jingran gains Fusion DMG Bonus based on Max HP: for every 1000 points of Max HP, Jingran receives 1.5% Fusion DMG Bonus, up to 75%.
Jingran gains additional ATK based on Max HP: for every 1000 points of Max HP, Jingran gains 36 additional ATK, up to 1800.
Priority nodes: S6 As Favors and Feuds Fade, New Stories Await · S4 Where Reality Meets Illusion, Where Living Meet Dead · S2 A Solitary Lantern, Across Lands Shade-Trodden
As Favors and Feuds Fade, New Stories Await
★ PriorityTargets take 40% more Heavy Attack DMG from Jingran. The DMG Multiplier of Chimei Wangliang is increased by 80%. Upon entering the Yinghuo state, Jingran gains the Parade of Thousand Souls effect for 15s. During this effect, if Jingran is the active Resonator in the team, upon dealing damage, Jingran summons Chimei Wangliang to attack the targets, dealing Fusion DMG, considered Heavy Attack DMG. Chimei Wangliang can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of Chimei Wangliang reset when either of the following conditions is met: - Cast Resonance Liberation - Burial of Thousand Souls. - Yinghuo ends or is removed.
+40% Heavy Attack DMG taken, +80% Chimei Wangliang, up to 8 extra summons · Targets take 40% more Heavy Attack DMG from Jingran, which applies to essentially everything he casts, and Chimei Wangliang's DMG Multiplier goes up 80%. Parade of Thousand Souls then lets Yinghuo summon Chimei Wangliang once per second on any damage he deals, up to 8 times, instead of once per Heavy Attack.
Jingran is a 5★ Fusion Broadblade Main DPS in Wuthering Waves. The best build is Thousandfold Deliverance with the 5-piece Lamp of Nether Road echo set, using Myriad Snare: Rustfire Chassis as the main echo. The strongest team is Jingran with Iuno and Shorekeeper (premium team). At Level 90, aim for 50,000+ HP, 120% Energy Regen, 60%+ CRIT Rate and 260%+ CRIT DMG.

Thousandfold Deliverance
R1BestJingran's best weapon by a very large amount, his Signature is the only weapon in the game to grant him such a massive 72% HP stat. This allows him to run a CRIT-oriented 44111 build while still capping his HP-related self-buffs at 50000, all this topped by CRIT Rate, CRIT DMG and DEF Ignore stats make his weapon much better than any other option he has.
100.0%

Thunderflare Dominion
R1While Jingran can fully benefit from Augusta's Signature weapon buffs, the stats it provides are, much like any other weapon he could access, overall much lower than his own Signature, so overall it ends up performing as a decent alternative if you can get up to 50000 total HP.
85.5%

Verdant Summit
R1Essentially a slightly worse version of Thunderflare Dominion as it provides general DMG Bonus and Heavy DMG Bonus, but has a worse overall stat spread for Jingran.
82.3%

Wildfire Mark
R1CRIT DMG, ATK and Fusion DMG Bonus stat-stick for Jingran. Provides the whole team with 24% Fusion DMG Bonus nearly instantly in Jingran's rotation, a buff that can then be upkept permanently easily. Not quite his best option but a decent one nonetheless.
79.0%

Radiance Cleaver
R1Best permanently available option. ATK and CRIT DMG stat-stick for Jingran, who does not benefit from this weapon's Tune Strain-related effects.
73.9%
Percentages show relative damage performance from calculations; some weapons bring un-quantifiable quality-of-life on top.
5-Piece Sonata
Lamp of Nether Road
Jingran's own sonata, and it is written for him twice over. The 2-piece is a flat 10% HP, which Nether to Light launders straight into ATK, Fusion DMG Bonus and Heavy Attack multiplier. The 5-piece keys off gaining a Shield - Earth Charm gives him one every 0.5s while he is swinging - for 5% Crit. Rate per stack up to 4 stacks, and 15% Fusion DMG Bonus once the stacks are capped. In practice that is 20% Crit. Rate and 15% Fusion DMG that never falls off mid-rotation.
Example Loadout · 4 · 4 · 1 · 1 · 1 cost
Special Set
Crown of Valor
Run as 3-piece Crown of Valor plus 2-piece Lamp of Nether Road. Crown of Valor's 3-piece also triggers on gaining a Shield, stacking 6% ATK and 4% Crit. DMG up to 5 times - so Earth Charm keeps it capped exactly like the Nether Road 5-piece does, and you trade the 5-piece's 20% Crit. Rate and 15% Fusion DMG for 30% ATK and 20% Crit. DMG plus the 10% HP from the 2-piece. Worth it when your substats have already left you short on Crit. DMG rather than Crit. Rate.
Example Loadout · 4 · 4 · 1 · 1 · 1 cost
CRIT DMG / HP%
CRIT DMG / HP%
HP%
HP%
HP%
Energy Regen (Until Satisfied) > HP (Until 50000) > CRIT Rate = CRIT DMG > Heavy DMG% > ATK% > ATK
Forte
Liberation
Skill
Basic
Intro
Priority nodes: S6 As Favors and Feuds Fade, New Stories Await · S4 Where Reality Meets Illusion, Where Living Meet Dead · S2 A Solitary Lantern, Across Lands Shade-Trodden
As Favors and Feuds Fade, New Stories Await
★ PriorityTargets take 40% more Heavy Attack DMG from Jingran. The DMG Multiplier of Chimei Wangliang is increased by 80%. Upon entering the Yinghuo state, Jingran gains the Parade of Thousand Souls effect for 15s. During this effect, if Jingran is the active Resonator in the team, upon dealing damage, Jingran summons Chimei Wangliang to attack the targets, dealing Fusion DMG, considered Heavy Attack DMG. Chimei Wangliang can be summoned this way at an interval of 1s for up to 8 times. Parade of Thousand Souls ends and the available summon charges of Chimei Wangliang reset when either of the following conditions is met: - Cast Resonance Liberation - Burial of Thousand Souls. - Yinghuo ends or is removed.
+40% Heavy Attack DMG taken, +80% Chimei Wangliang, up to 8 extra summons · Targets take 40% more Heavy Attack DMG from Jingran, which applies to essentially everything he casts, and Chimei Wangliang's DMG Multiplier goes up 80%. Parade of Thousand Souls then lets Yinghuo summon Chimei Wangliang once per second on any damage he deals, up to 8 times, instead of once per Heavy Attack.
Thousandfold Deliverance is the weapon to build around. Without it, Thunderflare Dominion, Verdant Summit and Wildfire Mark are the next picks, in that order. Aureate Zenith is the budget option.
On the Lamp of Nether Road set, run CRIT DMG / HP% on both 4-costs and HP% on all three 1-costs. Substats in priority order: Energy Regen (Until Satisfied) > HP (Until 50000) > CRIT Rate = CRIT DMG > Heavy DMG% > ATK% > ATK.
The Resonance Chain nodes worth pulling for are S6 (+40% Heavy Attack DMG taken, +80% Chimei Wangliang, up to 8 extra summons), S4 (+20% All-Attribute DMG Bonus for the whole team, on every shield) and S2 (+46% Heavy Attack multiplier and 180% DMG Amplification). Level Forte Circuit → Res. Liberation → Res. Skill → Basic Attack → Intro Skill.
Ascension needs 46× Forged Empyrean's Sigh above everything else, and the full build — ascension plus every forte node — costs 2,200,000 Shell Credits.
Thousandfold Deliverance is the best-in-slot weapon for Jingran. His own Broadblade, and the only weapon that pays him in the two currencies his kit actually spends. Its HP% secondary is the largest on any Broadblade (72.2% at Lv.90), and every point of it feeds Nether to Light's Max-HP conversions into ATK, Fusion DMG Bonus and Heavy Attack multiplier. On top of that, Hark, Spirits and Stars triggers on gaining a Shield - which Earth Charm hands him roughly twice a second while he attacks - so Nature's Order caps almost immediately for up to 24% Crit. DMG and, at 6 stacks, 12% Crit. Rate on Heavy Attack DMG specifically, while Cradle of Life makes each Heavy Attack ignore up to 30% of the target's DEF. It also grants a flat 12% All-Attribute DMG Bonus. The next best options are Thunderflare Dominion and Verdant Summit. Aureate Zenith is the strongest budget pick.
Run the 5-piece Lamp of Nether Road set on Jingran. Myriad Snare: Rustfire Chassis is the recommended main echo. Main stats by cost: 4-cost CRIT DMG / HP%, 4-cost CRIT DMG / HP%, 1-cost HP%, 1-cost HP%, 1-cost HP%.
On Jingran, prioritise these echo substats: Energy Regen (Until Satisfied) > HP (Until 50000) > CRIT Rate = CRIT DMG > Heavy DMG% > ATK% > ATK.
Level the forte nodes in this order on Jingran: Forte Circuit → Res. Liberation → Res. Skill → Basic Attack → Intro Skill.
Premium Team: Jingran with Iuno and Shorekeeper. Mono Fusion 1: Jingran with Lupa and Mornye. Mono Fusion 2: Jingran with Brant and Lupa. Hypercarry Team: Jingran with Rebecca and Shorekeeper. Whiwa Carry Team: Jingran with Denia and Lupa. F2P Team: Jingran with Mortefi and Verina. Shields plus healing - the two inputs Jingran's Forte turns into damage and survivability.
S1, S2 and S6 give Jingran the biggest gains: S1 — Yin and Yang in Harmony, the Ultimate Law of Being; S2 — A Solitary Lantern, Across Lands Shade-Trodden; S6 — As Favors and Feuds Fade, New Stories Await.
To reach level 90, Jingran needs 4 LF, 12 MF, 12 HF, 4 FF Whisperin Cores, 46 Forged Empyrean's Sigh, 60 Cloudperch Seed and 170,000 Shell Credits. Maxing every skill and stat node adds 25 LF, 28 MF, 40 HF, 57 FF Whisperin Cores, 25 LF, 28 MF, 55 HF, 67 FF Carved Crystals, 26 Skyward Glazed Heart and 2,030,000 Shell Credits.
Jingran is a 5★ Fusion Broadblade resonator from Huanglong, released on September 10, 2026.
×4LF Whisperin Core
×12MF Whisperin Core
×12HF Whisperin Core
×4FF Whisperin Core
×46Forged Empyrean's Sigh
×60Cloudperch Seed
170,000 Shell Credits
×25LF Whisperin Core
×28MF Whisperin Core
×40HF Whisperin Core
×57FF Whisperin Core
×25LF Carved Crystal
×28MF Carved Crystal
×55HF Carved Crystal
×67FF Carved Crystal
×26Skyward Glazed Heart
2,030,000 Shell Credits