
Wuthering Waves · Build Guide
Jingran Build
Best weapons, echoes & teams
Skills
Edge of Life and Death
While in the Yin Vessel state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Drink Soul Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Drink Soul Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.
While in the Yang Font state, perform up to 4 consecutive attacks, dealing Fusion DMG. Casting Basic Attack - Devil's Bane Stage 3 restores 50 points of Qi, dealing Heavy Attack DMG. Casting Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi, dealing Heavy Attack DMG.
Consume STA to perform a Plunging Attack in the air, dealing Fusion DMG. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
While in the Yin Vessel state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Nether Dive restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 4.
While in the Yang Font state, press or hold Normal Attack shortly after a successful Dodge to attack the target, dealing Fusion DMG. Casting Dodge Counter - Light Watch restores 100 points of Qi, dealing Heavy Attack DMG. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 4.
While in combat and on the ground, press Dodge with directional input to cast Shadow Step, dealing a fixed amount of Fusion DMG, considered Basic Attack DMG. This instance of damage is not affected by any DMG Bonus effects. A successful Dodge may be triggered within a certain time during the action of this skill. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Malevolent Encounter
While in the Yin Vessel state, Resonance Skill - Encroaching Yin is available, which deals Fusion DMG. Resonance Skill - Encroaching Yin can be cast in mid-air.
While in the Yang Font state, Resonance Skill - Scorching Yang is available, which deals Fusion DMG. Resonance Skill - Scorching Yang can be cast in mid-air.
Casting Resonance Skill - Encroaching Yin or Resonance Skill - Scorching Yang grants Cleanse of Impurity for 4s or until one of the following conditions is met: switching to another Resonator; switching to the Yin Vessel or Yang Font state; casting Resonance Skill - Netherworld Traverse or Resonance Skill - Afterlife's Guide.
While in the Yin Vessel state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Netherworld Traverse, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Netherworld Traverse restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in the Yang Font state with Cleanse of Impurity, press or hold Normal Attack in mid-air to cast Resonance Skill - Afterlife's Guide, dealing Fusion DMG, considered Heavy Attack DMG. Casting Resonance Skill - Afterlife's Guide restores 100 points of Qi. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Burial of Thousand Souls
Resonance Liberation - Burial of Thousand Souls can be cast in mid-air close to the ground. Attack the target, dealing Fusion DMG, considered Heavy Attack DMG, and granting 100 points of Fire of Life. Gain the following effects after casting this skill: if Jingran's current HP is above 50% of the Max HP, reduce his current HP to 50% of the Max HP; gain 200 points of Qi; gain 3 stacks of Wayfarer's Mark; enter the Yinghuo state for 15s.
Max 3 stacks. Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 200 points of Qi and reduces 1 stack of Wayfarer's Mark. This effect lasts for 15s.
Dealing damage with Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander summons Chimei Wangliang to attack the targets, which deals Fusion DMG, considered Heavy Attack DMG. This effect can be triggered once per Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. All Fire of Life will be removed as Yinghuo ends.
Question the Tombs
Attack the target, dealing Fusion DMG. Consume and convert all Ghost Shroud to equal stacks of Fortune in Disguise. Casting Question the Tombs restores 100 points of Qi. While in the Yin Vessel state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. While in the Yang Font state, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Max 50 stacks. Each stack of Fortune in Disguise grants additional Fusion DMG Bonus based on Jingran's Max HP: for every 1000 points of Max HP, Jingran gains 0.05% additional Fusion DMG Bonus for 15s, up to 2.5% for each stack of Fortune in Disguise. Switching to another Resonator ends the effect.
Max 50 points. When Jingran gains a Shield, he gains 1 point of Ghost Shroud. This effect can be triggered once every 0.5s.
Rising Fortune and Ebbing Evil
Deal Fusion DMG equal to 795% of Jingran's ATK.
Inherent Skills
Hark the Dust
Casting Intro Skill - Question the Tombs, Resonance Skill - Encroaching Yin, or Resonance Skill - Scorching Yang grants Earth Charm.
For 15s, if Jingran is the active Resonator in the team, gain an unstackable Shield equal to 1.6% of Max HP + 700 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
While Jingran is in the Yinghuo state, if he is the active Resonator in the team, he gains an unstackable Shield equal to 0.8% of Max HP + 350 that lasts for 5s when dealing damage. This effect can be triggered once every 0.5s. This Shield will not be passed on to the incoming Resonator.
Trace the Vestige
Upon entering combat, if Jingran's Ghost Shroud is below 25 points, restore it to 25 points. This effect can be triggered once every 4s. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 2 points of Ghost Shroud. This effect can be triggered once every 0.5s.
Upon entering combat, Jingran gains Fixation. This effect can be triggered once every 4s. Casting Outro Skill - Rising Fortune and Ebbing Evil grants Fixation. When nearby Resonators in the team other than Jingran gain a Shield, Jingran gains 15 points of Ghost Shroud and removes Fixation.
Tune Break
Tune Break: Broadblade
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
While in Yin Vessel, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2.
While in Yang Font, press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
Forte Circuit
Upstream Along Santu
Jingran switches between the Yin Vessel and Yang Font states by casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander. Jingran is in the Yang Font state by default.
When Jingran holds 300 points of Qi while in the Yin Vessel state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Soul Raid, dealing Fusion DMG. After casting Heavy Attack - Soul Raid, Jingran switches to the Yang Font state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Devil's Bane Stage 2.
When Jingran holds 300 points of Qi while in the Yang Font state, hold Normal Attack to consume 300 points of Qi to cast Heavy Attack - Stardome Meander, dealing Fusion DMG. After casting Heavy Attack - Stardome Meander, Jingran switches to the Yin Vessel state. Press or hold Normal Attack shortly after casting this skill to cast Basic Attack - Drink Soul Stage 2. Heavy Attack - Stardome Meander can be cast in mid-air.
Max 300 points. Casting Basic Attack - Drink Soul Stage 3, Basic Attack - Drink Soul Stage 4, Basic Attack - Devil's Bane Stage 3, or Basic Attack - Devil's Bane Stage 4 restores 50 points of Qi. Casting Dodge Counter - Nether Dive, Dodge Counter - Light Watch, Resonance Skill - Netherworld Traverse, Resonance Skill - Afterlife's Guide, or Intro Skill - Question the Tombs restores 100 points of Qi. Casting Resonance Liberation - Burial of Thousand Souls, or casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander with Wayfarer's Mark, restores 200 points of Qi.
Max 100 points. Casting Resonance Liberation - Burial of Thousand Souls grants 100 points of Fire of Life. All Fire of Life is cleared when Yinghuo ends. While in Yinghuo, if Fire of Life is not at 0 points, casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander consumes 25 points of Fire of Life, and the DMG Multiplier of that Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander is increased based on Jingran's Max HP: the DMG Multiplier is increased for every 1000 points of Jingran's Max HP over 25000. Up to 25000 points of Jingran's Max HP count towards this effect.
Nether to Light
Jingran's DEF is fixed at 0. Jingran gains Incoming Healing Bonus based on Max HP: for every 1000 points of Max HP, Jingran receives 6.2% Incoming Healing Bonus, up to 310%. Jingran gains Fusion DMG Bonus based on Max HP: for every 1000 points of Max HP, Jingran receives 1.5% Fusion DMG Bonus, up to 75%.
Jingran gains additional ATK based on Max HP: for every 1000 points of Max HP, Jingran gains 36 additional ATK, up to 1800.
Resonance Chain
Priority nodes: S2 A Solitary Lantern, Across Lands Shade-Trodden · S6 As Favors and Feuds Fade, New Stories Await · S1 Yin and Yang in Harmony, the Ultimate Law of Being
A Solitary Lantern, Across Lands Shade-Trodden
★ PriorityThe DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander are increased by 46%. While in the Yinghuo state, the DMG Multiplier increase effect via Fire of Life on Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander is increased by 46%. Upon entering combat, Jingran gains the following effects, triggered once every 4s: - Gains 300 points of Qi. - Gains Netherworld's Boon. Netherworld's Boon Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 25% of Max Resonance Energy and grants Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander 180% DMG Amplification for 4s.
+46% Heavy Attack multiplier and 180% DMG Amplification · The node the whole kit is waiting for. It raises the DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander by 46%, raises the Fire of Life multiplier bonus by another 46% inside Yinghuo, and adds Netherworld's Boon - which grants those same two Heavy Attacks 180% DMG Amplification for 4s and refunds 25% of Max Resonance Energy every time one lands. The 300 free Qi on entering combat also removes the slowest part of the opener.
Jingran is a 5★ Fusion Broadblade Main DPS in Wuthering Waves. The best build is Thousandfold Deliverance with the 5-piece Lamp of Nether Road echo set, using Myriad Snare: Rustfire Chassis as the main echo. The strongest team is Jingran with Iuno and Shorekeeper (premium team). At Level 90, aim for 50,000+ HP, 120% Energy Regen, 60%+ CRIT Rate and 260%+ CRIT DMG.
Pre-release build — based on Jingran’s official kit as announced for Version 3.6 Phase 2, and updated at launch on September 10, 2026.
Best Weapons
ranked · pre-release
Thousandfold Deliverance
R1BestHis own Broadblade, and the only weapon that pays him in the two currencies his kit actually spends. Its HP% secondary is the largest on any Broadblade (72.2% at Lv.90), and every point of it feeds Nether to Light's Max-HP conversions into ATK, Fusion DMG Bonus and Heavy Attack multiplier. On top of that, Hark, Spirits and Stars triggers on gaining a Shield - which Earth Charm hands him roughly twice a second while he attacks - so Nature's Order caps almost immediately for up to 24% Crit. DMG and, at 6 stacks, 12% Crit. Rate on Heavy Attack DMG specifically, while Cradle of Life makes each Heavy Attack ignore up to 30% of the target's DEF. It also grants a flat 12% All-Attribute DMG Bonus.
100.0%

Thunderflare Dominion
R1The closest thing to a second signature. Thunderblaze Eminence gives 12% ATK, then 20% Heavy Attack DMG for 15s off Intro Skill or Resonance Skill - both of which Jingran casts every rotation - and stacks 7.2% Heavy Attack DEF Ignore per Shield gained, up to 5 times. Earth Charm shields him every 0.5s while he is attacking, so those stacks are effectively permanent. Its weakness is the stat line: ATK% does far less for Jingran than HP% would, since ATK is something his Forte manufactures from Max HP anyway.
94.0%

Ages of Harvest
R1The strongest generic 5-star Broadblade to fall back on: high base ATK and 24.3% Crit. Rate as its secondary, which is the stat Jingran has the least of once his substats are spent on Heavy Attack DMG and HP. Eternal Bloom's payload is Resonance Skill DMG Bonus, and Jingran does route two Resonance Skills per cycle - Netherworld Traverse and Afterlife's Guide - but those are tagged as Heavy Attack DMG, so the buff only lands on the cheap Encroaching Yin / Scorching Yang openers. A stat-stick with a partly wasted passive.
90.0%

Verdant Summit
R1Pure Heavy Attack tooling on paper - 48.6% Crit. DMG as the secondary, a flat All-Attribute DMG Bonus, and 24% Heavy Attack DMG Bonus once Intro Skill and Resonance Liberation have both been cast. The catch is that its two stacks only come online after the Liberation, so the first Heavy Attack of the fight sees half of it. Still a clean, no-conditions option if you already own it.
86.0%

Aureate Zenith
R5The budget pick, and a surprisingly targeted one: Golden Apex fires on Resonance Liberation - which is the exact moment Jingran enters Yinghuo and starts chaining Heavy Attacks - granting 10% ATK and 10.8% Heavy Attack DMG Bonus for 15s, almost exactly the Yinghuo window. Its 4-star base ATK and Crit. DMG secondary leave it well behind any 5-star, but nothing about it is wasted.
74.0%
Percentages show relative damage performance from calculations; some weapons bring un-quantifiable quality-of-life on top.
Best Echo Sets
5-Piece Sonata
Lamp of Nether Road
Jingran's own sonata, and it is written for him twice over. The 2-piece is a flat 10% HP, which Nether to Light launders straight into ATK, Fusion DMG Bonus and Heavy Attack multiplier. The 5-piece keys off gaining a Shield - Earth Charm gives him one every 0.5s while he is swinging - for 5% Crit. Rate per stack up to 4 stacks, and 15% Fusion DMG Bonus once the stacks are capped. In practice that is 20% Crit. Rate and 15% Fusion DMG that never falls off mid-rotation.
Example Loadout · 4 · 4 · 1 · 1 · 1 cost
Special Set
Crown of Valor
Run as 3-piece Crown of Valor plus 2-piece Lamp of Nether Road. Crown of Valor's 3-piece also triggers on gaining a Shield, stacking 6% ATK and 4% Crit. DMG up to 5 times - so Earth Charm keeps it capped exactly like the Nether Road 5-piece does, and you trade the 5-piece's 20% Crit. Rate and 15% Fusion DMG for 30% ATK and 20% Crit. DMG plus the 10% HP from the 2-piece. Worth it when your substats have already left you short on Crit. DMG rather than Crit. Rate.
Example Loadout · 4 · 4 · 1 · 1 · 1 cost
Echo Main Stats
4 · 3 · 3 · 1 · 1 costCRIT Rate / CRIT DMG
CRIT Rate / CRIT DMG
HP%
HP%
HP%
Substats Priority
Heavy Attack DMG > ATK (flat) > HP (flat) > HP% > CRIT Rate > CRIT DMG
Skill Priority
Forte
Liberation
Skill
Basic
Intro
Best Teams
Best Resonance Chain Nodes
Priority nodes: S2 A Solitary Lantern, Across Lands Shade-Trodden · S6 As Favors and Feuds Fade, New Stories Await · S1 Yin and Yang in Harmony, the Ultimate Law of Being
A Solitary Lantern, Across Lands Shade-Trodden
★ PriorityThe DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander are increased by 46%. While in the Yinghuo state, the DMG Multiplier increase effect via Fire of Life on Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander is increased by 46%. Upon entering combat, Jingran gains the following effects, triggered once every 4s: - Gains 300 points of Qi. - Gains Netherworld's Boon. Netherworld's Boon Casting Heavy Attack - Soul Raid or Heavy Attack - Stardome Meander restores 25% of Max Resonance Energy and grants Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander 180% DMG Amplification for 4s.
+46% Heavy Attack multiplier and 180% DMG Amplification · The node the whole kit is waiting for. It raises the DMG Multipliers of Heavy Attack - Soul Raid and Heavy Attack - Stardome Meander by 46%, raises the Fire of Life multiplier bonus by another 46% inside Yinghuo, and adds Netherworld's Boon - which grants those same two Heavy Attacks 180% DMG Amplification for 4s and refunds 25% of Max Resonance Energy every time one lands. The 300 free Qi on entering combat also removes the slowest part of the opener.
Jingran build summary
Thousandfold Deliverance is the weapon to build around. Without it, Thunderflare Dominion, Ages of Harvest and Verdant Summit are the next picks, in that order. Aureate Zenith is the budget option.
On the Lamp of Nether Road set, run CRIT Rate / CRIT DMG on both 4-costs and HP% on all three 1-costs. Substats in priority order: Heavy Attack DMG > ATK (flat) > HP (flat) > HP% > CRIT Rate > CRIT DMG.
The Resonance Chain nodes worth pulling for are S2 (+46% Heavy Attack multiplier and 180% DMG Amplification), S6 (+40% Heavy Attack DMG taken, +80% Chimei Wangliang, up to 8 extra summons) and S1 (+80% on all four Resonance Skill multipliers). Level Forte Circuit → Res. Liberation → Res. Skill → Basic Attack → Intro Skill.
Ascension needs 46× Forged Empyrean's Sigh above everything else, and the full build — ascension plus every forte node — costs 2,200,000 Shell Credits.
- Role
- 5★ Fusion Broadblade Main DPS
- Best weapon
- Thousandfold Deliverance
- Alternatives
- Thunderflare Dominion, Ages of Harvest, Verdant Summit
- Echo set
- Lamp of Nether Road
- Main echo
- Myriad Snare: Rustfire Chassis
- Main stats
- 4-cost CRIT Rate / CRIT DMG · 4-cost CRIT Rate / CRIT DMG · 1-cost HP% · 1-cost HP% · 1-cost HP%
- Substats
- Heavy Attack DMG > ATK (flat) > HP (flat) > HP% > CRIT Rate > CRIT DMG
- Skill priority
- Forte Circuit > Res. Liberation > Res. Skill > Basic Attack > Intro Skill
- Best chain nodes
- S2, S6, S1
- Best team
- Jingran + Iuno, Shorekeeper
- Level 90 targets
- 50,000+ HP · 120% Energy Regen · 60%+ CRIT Rate · 260%+ CRIT DMG
- Key ascension material
- 46× Forged Empyrean's Sigh
- Full build cost
- 2,200,000 Shell Credits
Frequently Asked Questions
When does Jingran release?
Jingran releases on September 10, 2026 in Wuthering Waves Version 3.6 Phase 2. The banner runs until September 29, 2026.
What banner is Jingran on?
Jingran is featured on the Where Santu Beckons convene, Version 3.6 Phase 2, from September 10, 2026 to September 29, 2026. The matching weapon banner features Thousandfold Deliverance.
What is the best weapon for Jingran?
Thousandfold Deliverance is the best-in-slot weapon for Jingran. His own Broadblade, and the only weapon that pays him in the two currencies his kit actually spends. Its HP% secondary is the largest on any Broadblade (72.2% at Lv.90), and every point of it feeds Nether to Light's Max-HP conversions into ATK, Fusion DMG Bonus and Heavy Attack multiplier. On top of that, Hark, Spirits and Stars triggers on gaining a Shield - which Earth Charm hands him roughly twice a second while he attacks - so Nature's Order caps almost immediately for up to 24% Crit. DMG and, at 6 stacks, 12% Crit. Rate on Heavy Attack DMG specifically, while Cradle of Life makes each Heavy Attack ignore up to 30% of the target's DEF. It also grants a flat 12% All-Attribute DMG Bonus. The next best options are Thunderflare Dominion and Ages of Harvest. Aureate Zenith is the strongest budget pick.
What echo set should Jingran use?
Run the 5-piece Lamp of Nether Road set on Jingran. Myriad Snare: Rustfire Chassis is the recommended main echo. Main stats by cost: 4-cost CRIT Rate / CRIT DMG, 4-cost CRIT Rate / CRIT DMG, 1-cost HP%, 1-cost HP%, 1-cost HP%.
What substats does Jingran want?
On Jingran, prioritise these echo substats: Heavy Attack DMG > ATK (flat) > HP (flat) > HP% > CRIT Rate > CRIT DMG.
Which skills should you level first on Jingran?
Level the forte nodes in this order on Jingran: Forte Circuit → Res. Liberation → Res. Skill → Basic Attack → Intro Skill.
What is the best team for Jingran?
Premium Team: Jingran with Iuno and Shorekeeper. Mono Fusion 1: Jingran with Lupa and Mornye. Mono Fusion 2: Jingran with Brant and Lupa. Hypercarry Team: Jingran with Rebecca and Shorekeeper. Whiwa Carry Team: Jingran with Denia and Lupa. F2P Team: Jingran with Mortefi and Verina. Shields plus healing - the two inputs Jingran's Forte turns into damage and survivability.
Which sequences are worth pulling for on Jingran?
S1, S2 and S6 give Jingran the biggest gains: S1 — Yin and Yang in Harmony, the Ultimate Law of Being; S2 — A Solitary Lantern, Across Lands Shade-Trodden; S6 — As Favors and Feuds Fade, New Stories Await.
What element and weapon does Jingran use?
Jingran is a 5★ Fusion Broadblade resonator from Huanglong.
Ascension Materials
×4LF Whisperin Core
×12MF Whisperin Core
×12HF Whisperin Core
×4FF Whisperin Core
×46Forged Empyrean's Sigh
×60Cloudperch Seed
170,000 Shell CreditsSkill Upgrade Materials
×25LF Whisperin Core
×28MF Whisperin Core
×40HF Whisperin Core
×57FF Whisperin Core
×25LF Carved Crystal
×28MF Carved Crystal
×55HF Carved Crystal
×67FF Carved Crystal
×26Skyward Glazed Heart
2,030,000 Shell Credits







