
Wuthering Waves · Build Guide
Mornye Build
Best weapons, echoes & teams
Skills
Ground State Calibration
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Consume STA to attack the target, dealing Fusion DMG.
While in Wide Field Observation Mode, Basic Attack is replaced with this skill. Perform up to 3 consecutive attacks, dealing Fusion DMG.
Consume STA to perform a Mid-air Plunging Attack, dealing Fusion DMG. Normal Attack within a certain time afterward to cast Basic Attack Stage 3.
Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG. Normal Attack shortly after to cast Basic Attack Stage 2.
While in Wide Field Observation Mode, Dodge Counter is replaced. Normal Attack after a successful Dodge to counterattack, dealing Fusion DMG. Normal Attack within a certain time to cast Basic Attack: Wide Field Observation Mode Stage 3.
Resolution
Heal all nearby team Resonators and enter Parry state (DMG taken reduced by 100%). If attacked while in Parry, exit and cast Optimal Solution. If not attacked, Normal Attack to exit and cast Basic Attack Stage 2. Switching out ends Parry immediately.
Stagnate nearby targets and deal Fusion DMG. Reduces the cooldown of Expectation Error by 2s. Switching out ends the Stagnation early.
While in Wide Field Observation Mode, Resonance Skill is replaced with Distributed Array. Heal all nearby team Resonators and summon Hover Cannons to strike the target, dealing Fusion DMG.
Critical Protocol
Attack targets within effective range, dealing Fusion DMG. For every 1% of Mornye's Energy Regen exceeding 100%, this skill gains 0.5% Crit. Rate (up to 80%) and 1% Crit. DMG (up to 160%). When cast, if a Syntony Field is present, remove it and generate a High Syntony Field. Can be performed in mid-air.
Lasts 25s. Increases the DEF of all nearby team Resonators by 20%. Inherits Syntony Field's resistance to interruption boost and Off-Tune Buildup Rate boost. Inherits Syntony Field's healing and increases its Healing Multiplier by 40%.
Convergence
Attack the target, dealing Fusion DMG, then jump into mid-air, clearing all Rest Mass Energy and entering Wide Field Observation Mode.
Recursion
Resonators in the team gain 25% All DMG Amplification for 30s.
Inherent Skills
Blueprint
Mornye's Energy Regen is increased by 10%. Casting Intro Skill Convergence restores 20 Concerto Energy (once every 20s). Casting Basic Attack: Wide Field Observation Mode Stage 3 restores 20 Concerto Energy (once every 20s).
Boundedness
Casting Resonance Skill Expectation Error or Distributed Array grants Proof of Boundedness to all team Resonators (lasts 60s, gained once every 5 min). Proof of Boundedness: when the active Resonator takes DMG greater than 30% of Max HP, they instead take 30% Max HP (up to 3 triggers); when the active Resonator takes a fatal blow, they are not downed (up to 1 trigger). When Proof of Boundedness is removed, the active Resonator restores HP equal to 150% of Mornye's DEF.
Tune Break
Decoupling
Mornye can respond to Tune Rupture - Interfered and Tune Strain - Interfered. Responding to Tune Rupture - Interfered: When any Resonator in the team deals Tune Break DMG and inflicts Tune Rupture - Interfered, Mornye casts Tune Rupture Response - Particle Jet (each target damaged once every 8s). Responding to Tune Strain - Interfered: Each stack of Tune Strain - Interfered on the target increases Mornye's total DMG against them; each point of Mornye's Tune Break Boost increases total DMG by 0.12%. While Mornye is in the team, the max stack limit of Tune Strain - Interfered on a target is increased by 1. Mornye can perform Tune Break against targets with full Off-Tune Level.
Forte Circuit
Mass-Energy Equivalence
Mornye's default state. Gains Rest Mass Energy.
When Rest Mass Energy reaches 100, Heavy Attack is replaced. Deal Fusion DMG (Heavy Attack DMG), jump into mid-air, consume all Rest Mass Energy, and enter Wide Field Observation Mode.
Lasts 30s. On entry, generates a Syntony Field. Mornye gains Relative Momentum. Holding Normal Attack performs Basic Attack: Wide Field Observation Mode Stages 1–3 (if Relative Momentum < 100); reaching 100 during this casts Heavy Attack: Inversion instead. While moving, continuously consumes STA (STA cannot be recovered in this mode). Directional Dodge makes Mornye fly at speed (up to 10s or until STA depletes or mode ends). When hit or launched, Dodge to recover (considered a successful Dodge, up to 3 times per Wide Field session). Jump causes slow descent; Basic Attack, Distributed Array, and Inversion are unavailable before landing. Mode ends on Dodge, Jump, Mid-air Attack, environmental interactions, switching out, or when no longer airborne.
Lasts 25s. On generation, deals Fusion DMG (Resonance Liberation DMG). Continuously restores HP for nearby active team Resonators (once every 3s). Increases Off-Tune Buildup Rate of nearby team Resonators by 50%. Enhances resistance to interruption of nearby active team Resonators.
When Relative Momentum reaches 100, Heavy Attack is replaced. Consume all Relative Momentum, deal Fusion DMG (Heavy Attack DMG), and inflict Observation Marker on the target for 30s.
When a team Resonator deals Tune Break DMG to a target with Observation Marker, Mornye inflicts Interfered Marker for 8s.
Targets with Tune Rupture - Interfered or Tune Strain - Interfered take increased DMG from all nearby team Resonators. For every 1% of Mornye's Energy Regen exceeding 100%, DMG is increased by 0.25%, up to 40%.
When a team Resonator defeats a target with Observation Marker or Interfered Marker, Mornye gains Visual Field for 3s. During Visual Field, any team Resonator dealing damage inflicts Observation Marker on the hit target.
Deals one instance of Fusion DMG (Tune Rupture DMG) to targets in Tune Rupture - Interfered state within range.
Up to 100 points. Gained in Baseline Mode via Basic Attack, Heavy Attack, Dodge Counter, or Optimal Solution hitting a target.
Up to 100 points. Gained in Wide Field Observation Mode via Basic Attack: Wide Field, Dodge Counter: Wide Field, or Distributed Array hitting a target. Cannot gain Relative Momentum during Heavy Attack: Inversion.
Resonance Chain
Priority nodes: S6 To the Far Shores of the Stars · S1 The Silent Observer · S2 Morning Star of Entropy
To the Far Shores of the Stars
★ PriorityResonance Liberation Critical Protocol deals 400% more DMG. If Mornye has not been in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.
+400% Liberation DMG · Resonance Liberation, Critical Protocol deals 400% more DMG.
Mornye is a 5★ Fusion Broadblade Support in Wuthering Waves. The best build is Starfield Calibrator with the 5-piece Halo of Starry Radiance echo set, using Reactor Husk as the main echo. The strongest team is Mornye with Lupa and Changli (fusion amplification core). At Level 90, aim for 15000+ HP, 1000+ ATK, 3000+ DEF, 20%+ CRIT Rate, 220%+ CRIT DMG, 240% (Before Echo and Passive) Energy Regen and 0-30% Fusion DMG Bonus.
Best Weapons
by calculated performance
Starfield Calibrator
R1BestMornye's Signature Broadblade gives her a ton of Energy Regen, increased DEF and higher Base ATK than the options below, which overall gives her the most personal damage while still fulfilling her Energy Regen requirements. It additionally gives a party-wide 20% CRIT DMG buff at all times and gives her extra Concerto to speed up her rotation. Overall her best weapon, but rather skippable due to her personal damage increase being negligible and the weapon's buff not giving much returns on investment.
1.0%

Discord
R5The best 4-star option and 2nd best option overall for Mornye, which gives her the extra Concerto she needs to access her quicker rotations. It also provides her with a good chunk of Energy Regen to satisfy her build requirements, making this choice a no-brainer.
2.0%

Broadblade#41
R5The only fully F2P-accessible, craftable option for Mornye, which gives her barely enough Energy Regen to satisfy her 260% requirements but has the big downside of extending her rotation significantly due to not giving herself a Concerto Energy boost.
3.0%
Percentages show relative damage performance from calculations; some weapons bring un-quantifiable quality-of-life on top.
Best Echo Sets
5-Piece Sonata
Halo of Starry Radiance
Mornye's dedicated Support set which gives the team a permanent 25% ATK buff and gives Mornye a permanent 10% Energy Regen via her Main Echo. Best choice overall by a small margin over Rejuvenating Glow due to higher buff uptime and slightly more team-wide Energy generation/slightly more personal damage for Mornye.
Example Loadout · 4 · 3 · 3 · 1 · 1 cost
5-Piece Sonata
Rejuvenating Glow
Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus is easy to keep active 100% of the time and is a good party-wide damage increase.
Example Loadout · 4 · 3 · 3 · 1 · 1 cost
Echo Main Stats
4 · 3 · 3 · 1 · 1 costDEF% > Healing Bonus
Energy Regen
Energy Regen / Fusion DMG
DEF%
DEF%
Substats Priority
Energy Regen (Until 260%) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (until 20%) > ATK% > DEF > ATK
Skill Priority
Liberation
Forte
Basic
Intro
Skill
Liberation
Forte
Skill
Basic
Intro
Best Teams
Best Resonance Chain Nodes
Priority nodes: S6 To the Far Shores of the Stars · S1 The Silent Observer · S2 Morning Star of Entropy
To the Far Shores of the Stars
★ PriorityResonance Liberation Critical Protocol deals 400% more DMG. If Mornye has not been in combat for over 4s, she restores Resonance Energy equal to 10% of her Max Resonance Energy every 0.2s.
+400% Liberation DMG · Resonance Liberation, Critical Protocol deals 400% more DMG.
Mornye build summary
Starfield Calibrator is the weapon to build around. Without it, Discord and Broadblade#41 are the next picks, in that order.
On the Halo of Starry Radiance set, run DEF% > Healing Bonus on the 4-cost, Energy Regen on the 3-cost, Energy Regen / Fusion DMG on the 3-cost and DEF% on both 1-costs. Substats in priority order: Energy Regen (Until 260%) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (until 20%) > ATK% > DEF > ATK.
The Resonance Chain nodes worth pulling for are S6 (+400% Liberation DMG), S1 (+150% DMG) and S2 (+100% CRIT DMG). Level Res. Liberation → Forte Circuit → Basic Attack → Intro Skill → Res. Skill → Res. Liberation → Forte Circuit → Res. Skill → Basic Attack → Intro Skill.
Ascension needs 46× Burning Judgment above everything else, and the full build — ascension plus every forte node — costs 2,200,000 Shell Credits.
- Role
- 5★ Fusion Broadblade Support
- Best weapon
- Starfield Calibrator
- Alternatives
- Discord, Broadblade#41
- Echo set
- Halo of Starry Radiance
- Main echo
- Reactor Husk
- Main stats
- 4-cost DEF% > Healing Bonus · 3-cost Energy Regen · 3-cost Energy Regen / Fusion DMG · 1-cost DEF% · 1-cost DEF%
- Substats
- Energy Regen (Until 260%) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (until 20%) > ATK% > DEF > ATK
- Skill priority
- Res. Liberation > Forte Circuit > Basic Attack > Intro Skill > Res. Skill > Res. Liberation > Forte Circuit > Res. Skill > Basic Attack > Intro Skill
- Best chain nodes
- S6, S1, S2
- Best team
- Mornye + Lupa, Changli
- Level 90 targets
- 15000+ HP · 1000+ ATK · 3000+ DEF · 20%+ CRIT Rate · 220%+ CRIT DMG · 240% (Before Echo and Passive) Energy Regen · 0-30% Fusion DMG Bonus
- Key ascension material
- 46× Burning Judgment
- Full build cost
- 2,200,000 Shell Credits
Frequently Asked Questions
What is the best weapon for Mornye?
Starfield Calibrator is the best-in-slot weapon. Mornye's Signature Broadblade gives her a ton of Energy Regen, increased DEF and higher Base ATK than the options below, which overall gives her the most personal damage while still fulfilling her Energy Regen requirements. It additionally gives a party-wide 20% CRIT DMG buff at all times and gives her extra Concerto to speed up her rotation. Overall her best weapon, but rather skippable due to her personal damage increase being negligible and the weapon's buff not giving much returns on investment. The next best options are Discord and Broadblade#41. Discord is the strongest budget pick.
What echo set should Mornye use?
Run the 5-piece Halo of Starry Radiance set on Mornye. Reactor Husk is the recommended main echo. Main stats by cost: 4-cost DEF% > Healing Bonus, 3-cost Energy Regen, 3-cost Energy Regen / Fusion DMG, 1-cost DEF%, 1-cost DEF%.
What substats does Mornye want?
On Mornye, prioritise these echo substats: Energy Regen (Until 260%) >>> Liberation DMG% > CRIT DMG > DEF% > CRIT Rate (until 20%) > ATK% > DEF > ATK.
Which skills should you level first on Mornye?
Level the forte nodes in this order on Mornye: Res. Liberation → Forte Circuit → Basic Attack → Intro Skill → Res. Skill → Res. Liberation → Forte Circuit → Res. Skill → Basic Attack → Intro Skill.
What is the best team for Mornye?
Fusion Amplification Core: Mornye with Lupa and Changli. Alternative Team: Mornye with Brant and Galbrena. Mornye enters with Intro Convergence (clears Rest Mass Energy, enters Wide Field Observation Mode), deploys Syntony Field, builds…
What element and weapon does Mornye use?
Mornye is a 5★ Fusion Broadblade resonator from Rinascita.
Ascension Materials
×4LF Mech Core
×12MF Mech Core
×12HF Mech Core
×4FF Mech Core
×46Burning Judgment
×60Gemini Spore
170,000 Shell CreditsSkill Upgrade Materials
×25LF Mech Core
×28MF Mech Core
×40HF Mech Core
×57FF Mech Core
×25LF Carved Crystal
×28MF Carved Crystal
×55HF Carved Crystal
×67FF Carved Crystal
×26The Netherworld's Stare
2,030,000 Shell Credits








